Devlog 11: Preparing for launch!


Intro

The time is finally here. People all over the kingdom are gathering because Lance-A-Lot is finally releasing! This last week has been focussed solely on that release: squishing those last few bugs and adding a bit of extra jazz to the art. Besides that we have preparing ourselves and the game for presentation. Finishing up this very itch.io page, writing a pitch and last but not least, making a trailer!

Polishing the Art

Victory has never felt so good since we added historically accurate confetti to the game!



The user inteface has gotten a lot of little improvements over the past few days. Stars that feel a little less flat, some little tweaks and fixes and a unique loading lance, and a control screen.


One of the first ideas we had during prototyping was a dragon flying over the stage and doing a sweeping fire attack over the arena. Finally in the very last week we finally added our dragon. He sadly does not breath fire, but the strength of his wings flapping causes already enough of a scene!

Final gameplay tweaks and fixes

A lot of bugs have been removed from our game in this last week. From movement bugs to UI bugs every last bug (we found) has been patched! As far as UI goes, the UI is now fully controllable by ps and xbox controllers alike (Xbox acted up, what's new?!). One of the major patches in our last week was definitely the lance behavior! This has been reworked so much that it interacts with everything in the scene, just how it's supposed to do!

Final word

Lance-A-Lot is done! For us, this was the first time making an actual game like this in a team setting over a long period of time. This journey was such a blast and we all learned so much from it. It is only a small game but each and everyone of us loved making it and poured so much of our passion and creativity into it. First of all we would like to thank our supervisors for the constant feedback throughout the semester and secondly, our friends and family for the constant support (and being our playtesters of course). We hope that someone out there stumbles across this game and, even if it is just for just a few minutes, has a blast playing it!

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