Devlog 08: Almost there


Intro

This week we tried to get as close to being production ready as possible. Meaning that we are going to do our best to not add any more new unplanned features but focus on getting things done. For the 3D artists that meant getting more color in the world both on the models and in the user interface.  The game now also has sound! Music, grunts, hits, swings, ... it's (almost) all in there! Finally more gameplay tweaking and system implementing was done by the programmers. Things are close to being done!

Art

First of all, our people do not look look like gray blobs anymore! And thanks to the power of shaders we can easily create a bunch of color variations for them.

Here is a preview of our amazing victory screen:


Adding cool splash effects will make both dying and killing so much more fun!

To him who breaketh lance with greatest honour shall go the hand of the princess, bright as morning’s light and fairest maiden in all of the kindom.


Audio

The real sound design has started as we have a first build with actual audio implemented inside the game. What can you expect to hear, some nice epic music on the menus and while playing. Our little goblins have a cute little voice now and react to winning. Some nice metal klangs when hitting others and clashing with lances. The spike trap also has it's audio implemented. So we hope this sonic palette improves your gameplay experience.

UI

The UI in the game is almost done! After our artists skillfully made a design and the assets they were put in the game! Some small adjustments had to be made to the layout and the scripts of the already existing UI but nothing too hard. So now we have an almost finished victory and character selection screen! For now
the players don't join next to each other but that will be fixed! Except for when people like it, then we don't have to.

As for the victory screen, everything is in place already! The only thing that should change is the congratulations sign and the star will maybe be changed too. But nothing too big will change about these 2 screens except for the text!


RFX

some of the amazing rfx our artists have created has already found their way into the game like a splash effect when falling into the water and a stun effect when a player gets stunned.



Camera

a new camera system is now in place that focuses on all the action going on in the game and that also gives a close up shot of the king and the princess, reminding you what you're really fighting for.

Lance knockback

The lance knockback has now been updated to take in account the velocity of both players in a fight. This way an idle player will not be able to push away an attacker to the other side of the arena. This has been easily done by some math to get the relative velocity.

Rage system

When a player gets hit, is rage meter goes up. This is to make sure a player that gets ganged still has a chance to survive the encounter. Every hit adds to the rage meter, and every hit the player gives himself decreases it's rage meter. How higher the rage, how harder the knockback the player gives.


Bugfixes

- fixed a bug causing lances to go flying whenever there was any wind

-fixed a bug causing traps to despawn after the first round

Files

Lance-a-Lot.zip 78 MB
17 days ago

Get Lance-A-Lot

Leave a comment

Log in with itch.io to leave a comment.