Devlog 10: Polish
Intro
The game is extremely close to being done. This past week we did not add any new features but fixed, tweaked and optimised what we already had. For the gameplay this meant a lot of bugfixing and reworking systems that were already there. More sounds were added for better player feedback and to set the atmosphere. Also some assets got updated and new particles were added.
Art
First of all some important optimisations were made like baking all the light in our scene and fixing some issues where overlapping assets with transparency would be rendered in the wrong order. Besides that we have some cool new assets to show you that just add that little extra je-ne-sais-quoi to the game.
Firs of all the UI got some updates like adding these cute little goblin heads on the victory screen. Before it was a bit unclear who player one etc is, but now we put a face to the name!

This guy over here is Shanks the shark. He loves this time of the year as the tournament gives him an endless supply of his favorite food: Lances!

The previous dash particle had some issues and even when fixed it did not really look as good in-game as we wanted so we took the time to rethink, simplify and remake it. We think it works a lot better now!
Of course a lot more things got tweaked and added: slight color changes, postprocess effects, atmospheric dust particles, UI buttons, mesh corrections etc but we cannot show them all here sadly. Of course, you can alwasy see them by playing our game ;)
Sound
Our little goblins have been stomping around on the floor at lot, but now you can hear it synced to the walking animation. No more random footsteps after a certain amount of time it's all animated now!
The rest of time spend on the audio was handling the game pausing. You would think it's easy, just pause the audio how hard can it be? Well if you know how Unity one shots works you can understand the pain. Nonetheless it does fully function now and even a little filter is put on the music and the ambience while pausing. To really make you FEEL like you paused the game for that extra game stopping immersion.
Gameplay
Our little crowd has gotten a bit more active lately. Aside from screaming your ears off they have improved their acrobatic abilities
Look at them spinning. The crowd will cheer for you anytime a crit occurs or when one of you falls in the water.
UI
A lot has actually changed UI wise! For starters something very obvious and easy to spot is the fact that the countdown numbers are looking
more beautiful than ever! And those with a keen eye may have also spotted the change of Go to Joust!
Next up are some changes in the main menu. We switched around some buttons and we now have a more clear Controls button! What the controls are, yeah you no explanation for that yet. And the next thing is a credits scene to honor us all in creating a fantastic game!
In the character selection screen, players are also able to go back to the main menu now! For you know, if you missed the controls or the credits screen. Or some other reason.
Files
Get [Group 23]Lance a Lot
[Group 23]Lance a Lot
A pvp medieval jousting game
Status | In development |
Authors | Tim Jansen, Kabouchii, Seppe_Sleeckx, Léon, Lubba_128, AnthonyPirolo |
Genre | Action |
Tags | 3D, Comedy, Controller, Local multiplayer, Medieval, Multiplayer, PvP, Short, Top-Down |
Languages | English |
More posts
- Devlog 09: The finish line!10 days ago
- Devlog 08: Almost there21 days ago
- Devlog 07: A new sprint23 days ago
- Devlog 06: Last week of the first sprint30 days ago
- Devlog 05: Second week of production58 days ago
- Devlog 04: First production sprint has begun!65 days ago
- Devlog 03: Getting ready for production72 days ago
- Devlog 02: More prototyping79 days ago
- Devlog 01: Reseach and exploration87 days ago
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